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Red Dead Redemption Undead Nightmare Steam

2010 expansion pack for Red Expressionless Redemption

2010 video game

Cherry-red Dead Redemption: Undead Nightmare
Red Dead Redemption - Undead Nightmare cover.JPG
Developer(southward) Rockstar San Diego
Publisher(s) Rockstar Games
Composer(s)
  • Bill Elm
  • Woody Jackson
Series Ruddy Dead
Engine RAGE
Platform(south)
  • PlayStation 3
  • Xbox 360
Release October 26, 2010
Genre(s) Action-risk
Mode(s) Single-player, multiplayer

Red Dead Redemption: Undead Nightmare is a standalone expansion pack to the 2010 video game Red Dead Redemption. It adds a non-canonical zombie horror-themed unmarried-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters of the open world Western action-adventure game. Prepare in an alternate timeline from the base game'south story, the plot follows returning protagonist John Marston, a former outlaw who sets out to detect the crusade and possible cure to a zombie plague that has infected his married woman and son. Marston liberates towns overrun by the undead and assists not-playable characters with side quests along the manner.

Rockstar Games, the game's publisher, had a long-standing interest in creating a zombie game. They establish the Red Dead Redemption universe and its American countryside to fit the cinematic heritage of the horror pic genre. Rockstar wanted their boosted content to function exterior rather than inside the base game's story, simply describe on its characters and atmosphere. The company released Undead Nightmare every bit downloadable content for PlayStation 3 and Xbox 360 platforms on October 26, 2010, and as a retail disc parcel with other downloadable content packs in late November.

Undead Nightmare received more often than not favorable reviews at its release, and the retail disc sold 2 million copies by 2011. It was praised equally a model for downloadable content and named among the best of the year, with top awards from the 2010 Spike Video Game Awards and Shacknews in this category. Critics praised its production values and handling of the zombie video game motif, and noted its lightheartedness compared to the chief game, although some reviewers struggled with the game'southward character movement controls and found the gainsay unvaried. It is retrospectively considered to be amongst the best downloadable content packs e'er fabricated.

Gameplay [edit]

Undead Nightmare is a modified expansion of the 2010 video game Red Dead Redemption,[1] an open globe Western action-adventure in which the one-time outlaw John Marston is coerced past the federal government to capture former members of his gang in exchange for his family'south liberty.[two] Undead Nightmare is an alternating timeline expansion that adds a new full-length story in a zombie horror theme and reworks the base game'south environment to announced night and spooky. As corpses begin to ascent from the dead to go flesh-eating zombies, some of the living go into hiding and others become hostile.[1] John seeks to find the plague'south cause and its cure for his infected wife, Abigail, and their infected son, Jack.[three] The game's story lasts about 6 hours and includes new cutscenes, voice interim, and music. It is accessed separately from the principal game bill of fare with its ain save files.[one] Information technology does not share play progress and items from the master game,[4] nor does it require the base game in any class.[v]

As in Red Expressionless Redemption, the role player tin diverge from the main story on side quests: requests from strangers, checklist challenges, and other digressions.[3] These missions are similar in format to those of the original simply their objectives are replaced to fit the zombie horror theme. For instance, the histrion hunts for family members instead of fugitives or empties graveyards instead of gang hideouts. John is chosen to liberate towns overrun by the undead, which unlocks ammo, new places to stay,[ane] quests, and the assistance of the living townspeople.[6] After John'due south aid, the towns remain free of zombies for several in-game days, simply volition somewhen require the actor'due south assistance when zombies render in one case again.[3] The player decides whether to share ammunition with the townsfolk: armament serves as a currency in the game since the shops have airtight.[6] The actor has fewer correctives for immorality, such every bit helping or killing other survivors, given the dire circumstances. The game puts a greater emphasis on hyperbolic fun.[ane]

The expansion's zombie enemies are similar to that of other games. "Walker" zombies are ho-hum from afar simply run when they near the graphic symbol. Fat zombies effort to knock the role player-character downward and others spew green venom. John has new weapons, including holy h2o, bait for the undead, and a blunderbuss that uses zombie parts as ammunition. The player can use a combination of these skills to defeat hordes of reanimated humans, who stop only once their heads explode. For instance, John can bait a group to an area to set off a bomb, employ the time-slowing Dead Eye mode to shoot each in the head,[1] or eliminate enemies from a roof because zombies cannot climb.[6] Other non-playable characters who contract the infection plough into the undead in real-time and are probable to assault the player.[ane]

Undead Nightmare removes the traditional fast travel features of the base game, and this encourages the actor to use settlements to store their caravan. John rides undead horses in Undead Nightmare, which he tin summon past whistling. Four mythical horses—the iv horses of the apocalypse—with faster abilities are scattered throughout the game for the thespian to find, tame, and ride.[1] Other mythical creatures to hunt include Sasquatch, El Chupacabra, and a unicorn.[iii] As well included are 2 new outfits for John, other cosmetic options for weapons and player horses ("mounts"),[one] and achievements.[3]

Apart from the single-player story, Undead Nightmare adds two multiplayer modes: Undead Overrun and Country Grab.[1] The erstwhile is a horde fashion in which up to 4 players cooperatively fight off waves of zombies. Players must open coffins betwixt waves to replenish a countdown timer, which discourages players from camping ground in the same location. It is also designed so as to encourage cooperation such that players tin revive each other if nearby.[6] The other mode, State Grab, is an additional game mode within the master game's multiplayer free roam and otherwise unconnected to the undead theme. In Land Catch, players endeavor to secure seven areas across the game'southward environment. While players with the base game can join in Land Grab games, only Undead Nightmare owners tin initiate them.[ane]

Plot [edit]

Presently after being reunited with his family, John Marston (Rob Wiethoff) is trying to lead a peaceful life with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock), and friend Uncle (Spider Madison) on their ranch at Beecher'due south Hope. I stormy dark, nevertheless, Uncle is nowhere to be establish and the Marstons, assuming he had found shelter elsewhere, get to sleep. In the middle of the night, they are awakened by a zombified Uncle that bites Abigail, who proceeds to bite Jack, also turning them into zombies. Later on killing Uncle and tying up Abigail and Jack, John sets out to find a cure and goes to the town of Blackwater in search for a dr., only to find it nigh abased. He runs into one of his former allies, Professor Harold MacDougal (Joe Ochman), who theorizes that a virus has caused the dead to come up back to life. After MacDougal is killed by an undead Nastas, John encounters other survivors and helps clear Blackwater and the nearby cemetery of the undead, before learning that some other two of his former allies, con creative person Nigel West Dickens (Don Creech) and treasure hunter Seth Briars (Kevin Glikmann), are supposedly responsible for the outbreak. He meets with both men, who deny any involvement, although Seth voices his suspicions that the Aztecs had something to do with the entire ordeal and tells John to travel to United mexican states.

John travels to Nuevo Paraíso, just to discover that it is in a much worse land than America. He encounters a grouping of nuns led by Female parent Superior Calderón (Irene DeBari), who informs him that a woman told her Abraham Reyes, whom John had previously helped have over Nuevo Paraíso, is responsible for the outbreak. When John goes to run across with said woman, he finds her attacked by a zombified Reyes, whom he kills. The woman informs John that Reyes triggered the zombie plague when he stole an Aztec mask from some tombs, and became a zombie himself when he donned the mask. Venturing into the tombs, John and the woman are able to return the mask to its original place, effectively stopping the plague. The woman then reveals herself as the Aztec goddess Ayauhteotl and thanks John for his aid, gifting him one of the iv horses of Apocalypse to return home.

John returns to Beecher'south Hope to find that Jack and Abigail have been cured, and is happy to be reunited with them. Months later, following John'southward expiry, Seth finds and steals the mask, causing the dead to rise from their graves over again. John is amongst those resurrected, but considering he was cached with holy water, he is now a revenant, keeping possession of his soul.

Development [edit]

Following the 2010 release of the base game, Rockstar San Diego prepared and released a series of downloadable content packs, of which Undead Nightmare was one.[7] The Crimson Dead Redemption world was designed to be not necessarily serious but within the Western genre without regressing to "cheesy or army camp" pastiche. After finding success, Rockstar wanted to make more content in keeping with the game's atmosphere. The squad balanced the "inherently ridiculous" zombie concept with their horror aspects and some cocky-aware humor. They relied on the backstory of the universe'southward characters and pop associations with the American countryside to build the narrative's emotional content. In the game's canon, the Undead Nightmare scenario fits in the time between when John Marston returns domicile and the finish of the base game, though the expansion'southward events do not cantankerous the main story in any way.[8]

Rockstar institute a match in the Cherry-red Expressionless Redemption universe for their long-continuing aim to create a zombie game. In lieu of making a new intellectual property for such a game, Rockstar instead wanted players to see how a zombie outbreak affected a world already familiar to them. The company thought that this would make the zombie trope more than interesting. Rockstar too saw similar "cinematic heritage" between the Western and zombie horror genres. The team used the analogy of a 1970s moving-picture show set to explicate their ambitions—that Undead Nightmare in the Red Dead Redemption universe would feel similar its characters filming a "serious, revisionist Western" by day and a "somewhat insane horror movie" with the same cast and set by night. Following its experience with Grand Theft Auto Iv 'due south downloadable content packs, Rockstar wanted its improver packs to be a split story with possible overlaps rather than a continuation of the chief story. Rockstar vice president of creative Dan Houser described several reasons for non using the Thousand Theft Auto universe for the zombie release: (1) that Red Dead 's shooting mechanics, including its slow-motion Expressionless Middle feature, were a better fit for zombie headshots, (2) that zombies were a improve fit for the Great Plains landscape, more reminiscent of a 1970s horror film, and (3) that John'due south character was a better fit for hunting zombies than the protagonists of Grand Theft Auto games.[8]

Houser said that reviews of the base game had lilliputian touch on on the development of Undead Nightmare, though the team used the smaller downloadable content packs and patches to add together features that others wanted in the chief game. "I don't think we ever saw the phrase 'what this game is missing is the supernatural'", Houser recollected on the squad'southward feedback and their involvement in doing something that would non be expected past fans yet enjoyed yet. "And that is part of what attracted usa."[8] Hip hop musician Oh No made drum tracks for the expansion as preparation for his work on Yard Theft Auto V.[9] Rockstar released Undead Nightmare on October 26, 2010. Rockstar's Dan Houser said that the team was satisfied with their results and how the Carmine Dead Redemption world and zombie theme supplemented each other's context and depth.[8]

A standalone retail disc release of Undead Nightmare followed in late Nov 2010.[10] The release compiles the Undead Nightmare entrada with two smaller Cerise Dead Redemption download packs: "Legends and Killers" and "Liars and Cheats".[5] "Legends and Killers" adds more multiplayer features, such as challenges and maps. "Liars and Cheats" adds multiplayer versions of the tabletop bar games featured in the game's single-player entrada.[eleven] Since the base game and its expansion share the same multiplayer, Official Xbox Magazine described the standalone Undead Nightmare as the aforementioned as the original game save for having swapped its unmarried-player campaign for a new ane.[five] Rockstar Games released an additional multiplayer download pack, "Myths and Mavericks", in September 2011,[12] which included new multiplayer characters from the single-actor story and new multiplayer locations.[xiii]

Reception [edit]

Undead Nightmare received "more often than not favorable" reviews, co-ordinate to review aggregator website Metacritic,[14] [fifteen] and was named among the best downloadable content of the year.[17] [18] [19] It won the award for best downloadable content of the year at the 2010 Spike Video Game Awards,[19] and at Shacknews over other notable packs like Lair of the Shadow Broker (Mass Effect 2 ) and Minerva'southward Den (BioShock 2 ).[eighteen] IGN awarded the title a perfect score as a "masterpiece" and editor's choice,[1] while GameSpot wrote that, while fun, the game was not as much a masterpiece equally the original.[six] Dan Whitehead from Eurogamer credited Undead Nightmare 's nuanced treatment of John Marston as proof of him being "i of gaming's great characters".[4]

As a continuation, "Red Dead Redemption 'due south elegiac tone knits incredibly well with [its expansion's] arch Gothic horror", wrote Whitehead.[4] Critics found the expansion's story to be much more than lighthearted in comparison to the main game, with a different overall experience.[1] [vi] IGN marked the title'southward exaggerated theatricality and overtones of horror B motion picture panache.[1] At the time, zombies were a recurring motif in video games.[1] [3] [16] Whitehead added that Rockstar'south ability to utilise the "most played-out and over-exposed cultural meme" in their "epic Western" without the production appearing airheaded or gimmicky was a testament to their blueprint acumen.[3] For instance, a talk with Sasquatch was both cool and poignant. The expansion'due south script, he wrote, understood the spirit of its characters and counterbalanced sardonicism and honest pathos. While Whitehead wrote felt positively of the treatment of the principal character, he considered the expansion'southward mission design lackluster and complained of likewise many quests in which the player fetches items for other people and traveling between points only to initiate cutscenes.[three] GameSpot praised the story's sense of humor but felt that it was less interesting and varied compared to the main game.[half-dozen] Reviewers recommended finishing the base game before starting the downloadable content, not for spoilers but to brand the near of the game's references to the original story.[i] [6]

Reviewers noted the amount of work Rockstar put into the expansion'south production.[1] [6] GameSpot said that the expansion added significantly new features and kept the main game's all-time qualities in its presentation.[6] Whitehead (Eurogamer) wrote that Rockstar's effort appeared to challenge their constraints while other developers ofttimes aim for the bare minimum. The reviewer compared the game's reinvigoration to that of the download content created for Rockstar'south M Theft Machine 4.[3] He too appreciated the continuity of the "apocalyptic" and melancholic ambience in which the base of operations game considered the metaphorical extinction of the cowboy westward while the expansion considered the literal extinction of civilization.[4] Critics noted ways in which Undead Nightmare borrowed zombie designs from the Left 4 Dead series.[i] [4] This disappointed Eurogamer 'due south reviewer in consideration of Rockstar's reputation as a pioneer rather than an imitator.[four] GameSpot 'southward highlights from the game included its multiplayer, imaginative weaponry, mythical mounts, and eerie soundtrack.[6]

Critics reported that players rarely need to use Undead Nightmare 'south new weapons.[4] [vi] Whitehead (Eurogamer) said that Marston's firearms are mostly indistinguishable apart from the blunderbuss, which is merely useful when the role player is overrun by zombies.[4] GameSpot added that the game's combat is repetitive and less fun in the expansion, as zombies barely pose a threat. The zombies, without guns, cover, horses, lack the complexities of cowboys and, apart from some of the special zombie types, are just a threat at brusk distances. The reviewer found little variation between weapons when firing at close range, which is more effective than aiming at a distance. The fun of the new guns apace faded for the critic, who found little incentive to employ traditional gunfight strategies.[six] Whitehead (Eurogamer) also noted that the base game relied on its use of cover during gunfights, which the expansion jettisons altogether. Thus the role player is forced into the technique of backtracking and turning to use the time-slowing Dead Centre mode to clear zombies with headshots.[3] The reviewer also found the controls clumsy and often tripped on piles of zombie bodies or became stuck in doorways. While the thought of zombie animals scared Whitehead, he was both relieved and disappointed to notice that bears and cougars, similar the humans, died with a unmarried bullet.[4]

Eurogamer noted the annoyance of returning to defend over 20 towns each with recurring zombie bug, but said that the game mechanic is never too bothersome and even appreciated its element of time management, similar to that of the Expressionless Rising game series.[3] IGN thought that the lack of fast travel was an impediment.[1] Reviewers also noted technical issues with moving John's character, especially when climbing ladders and outrunning zombies.[1] [4]

Critics praised Undead Nightmare equally a model for downloadable content[ane] [4] especially in its remainder of content and toll.[1] [16] Neil Davey (The Guardian) said that it was the best purchase of 2010 at its price range,[sixteen] but staff of the Official Xbox Mag found the price slightly too high.[v] Henry Gilbert of GamesRadar thought that the game's concept sounded like a ploy to make easy money without much work, but admitted how incorrect and surprised he was at the game's depth.[17] At the time of its 2010 release, the Official Xbox Magazine counted Undead Nightmare amid the best downloadable content in existence.[5] The standalone retail disc had sold 2 1000000 units as of August 2011. No sales figures were released regarding the download pack itself.[xx]

Legacy [edit]

Undead Nightmare has been heralded among the all-time expansion packs e'er produced for a video game.[21] [22] [23] Kotaku wrote of its originality, despite the trite zombie theme, and added that the expansion functioned best when Rockstar used the game's pretense to exercise their sense of humour, with undead versions of normal animals, and new mythical creatures. The reviewer related the game's level of entertainment to it existence the kickoff Rockstar release in years to "wholeheartedly embrace the inherently madcap nature of open world games".[21] Undead Nightmare took a good title and "put it over the elevation", as USgamer put information technology.[24] Hardcore Gamer cited the expansion as an case of downloadable content that would have never fit in the chief game merely instead allow the developers explore other ideas.[25]

Microsoft added the game to its backwards compatibility listing for Xbox One, the successor to the Xbox 360, in July 2016.[26] The release runs at a smoother frame rate on the Xbox One.[27] In April 2018, the game received an update equally an "Xbox One X enhanced" championship, making the original game code playable at 4K resolution (an increase from the game's original 720p resolution) and with some graphical improvements on the high-end revision of Xbox One, called Xbox One X.[28] The Xbox Serial X and Serial South can besides play the game, with the higher-end Serial X running it with its Xbox One X-specific enhancements.[29] Sony added Cherry-red Expressionless Redemption and Undead Nightmare to its PlayStation Now cloud gaming subscription service in December 2016, which allows them to be played on PlayStation four, PlayStation 5, likewise as PCs running Windows.[30]

References [edit]

  1. ^ a b c d e f g h i j m 50 m n o p q r s t u five west Steimer, Kristine (October 27, 2010). "Red Dead Redemption: Undead Nightmare Review". IGN. Archived from the original on Baronial 29, 2012. Retrieved July 8, 2016.
  2. ^ Bogenn, Tim; Barba, Rick (May vii, 2010). Red Dead Redemption Signature Series Strategy Guide. Brady Games. p. iv. ISBN978-0-7440-1030-5.
  3. ^ a b c d e f g h i j k l Whitehead, Dan (October 28, 2010). "Ruddy Dead Redemption: Undead Nightmare Pack". Eurogamer. p. ane. Archived from the original on July 10, 2016. Retrieved July x, 2016.
  4. ^ a b c d east f g h i j yard Whitehead, Dan (Oct 28, 2010). "Ruddy Expressionless Redemption: Undead Nightmare Pack". Eurogamer. p. 2. Archived from the original on July 2, 2015. Retrieved July 10, 2016.
  5. ^ a b c d e f OXM Staff (February two, 2011). "Xbox Review: Red Dead Redemption: Undead Nightmare". Official Xbox Magazine. Archived from the original on February 2, 2011. Retrieved July 12, 2016.
  6. ^ a b c d east f g h i j chiliad fifty m n Calvert, Justin (October 27, 2010). "Blood-red Dead Redemption: Undead Nightmare Pack Review". GameSpot. Archived from the original on April 17, 2021. Retrieved July nine, 2016.
  7. ^ "Red Expressionless Redemption: Undead Nightmare Social Gild Multiplayer Events on PSN (October 28th) and Xbox LIVE (Oct 29th)". Rockstar. October 29, 2010. Archived from the original on August 16, 2016. Retrieved July 21, 2016.
  8. ^ a b c d Gamespot Staff (Oct 18, 2010). "Cherry Expressionless Redemption Undead Nightmare Q&A". GameSpot. Archived from the original on November nine, 2018. Retrieved July 12, 2016.
  9. ^ Martin, Matt (March 20, 2015). "GTA 5'south biggest score: creating the soundtrack to Los Santos". VG247. Archived from the original on March 21, 2015. Retrieved November 12, 2021.
  10. ^ Cullen, Johnny (October 26, 2010). "RDR: Undead Nightmare disc SKU gets U.s. and EU dates". VG247. Archived from the original on September 21, 2016. Retrieved July 21, 2016.
  11. ^ Mastrapa, Gus (July viii, 2010). "Pricey Zombies Shamble Into Red Dead Redemption". Wired. Archived from the original on Baronial 15, 2016. Retrieved July 12, 2016.
  12. ^ "The Complimentary Red Dead Redemption Myths and Mavericks Bonus Pack DLC is coming in September". Rockstar Games. July 27, 2011.
  13. ^ "Myths and Mavericks". Rockstar Games.
  14. ^ a b "Red Expressionless Redemption: Undead Nightmare Pack Critic Reviews for PlayStation 3". Metacritic. Archived from the original on November one, 2010. Retrieved January fourteen, 2019.
  15. ^ a b "Red Expressionless Redemption: Undead Nightmare Pack Critic Reviews for Xbox 360". Metacritic. Archived from the original on February 27, 2016. Retrieved July 8, 2016.
  16. ^ a b c d Davey, Neil (November 25, 2010). "Red Expressionless Redemption: Undead Nightmare – review". The Guardian. ISSN 0261-3077. Archived from the original on October 17, 2019. Retrieved July 8, 2016.
  17. ^ a b Gilbert, Henry (December 23, 2010). "2010's best DLC and downloadable games". GamesRadar. Archived from the original on October 12, 2016. Retrieved July 21, 2016.
  18. ^ a b Shack Staff (December 29, 2010). "All-time of 2010 Awards: DLC Add together-on". Shacknews. Archived from the original on September 20, 2016. Retrieved July 21, 2016.
  19. ^ a b Anderson, Joe (December 12, 2010). "Spike VGA 2010 winners – Red Expressionless Redemption scoops GOTY". VG247. Archived from the original on September 21, 2016. Retrieved July 21, 2016.
  20. ^ Makuch, Eddie (August eight, 2011). "Accept-Ii sales sink 12% in June quarter". GameSpot. Archived from the original on July 23, 2016. Retrieved July 12, 2016.
  21. ^ a b Lane, Rick (December 23, 2015). "The Ten Best Game Expansions". Kotaku. Archived from the original on July 20, 2016. Retrieved July 21, 2016.
  22. ^ Steinlage, Tate (September 27, 2011). "More Ruddy Dead Redemption DLC on the Way, Holiday XP Weekend". GameZone. Archived from the original on August 17, 2016. Retrieved July 21, 2016.
  23. ^ Martin, Garrett (February fourteen, 2014). "5 Videogame DLC Expansions That Become It Right". Paste. Archived from the original on August 16, 2016. Retrieved July 21, 2016.
  24. ^ Lavoy, Pecker (January vii, 2015). "The Best Zombie Themed Games". USgamer. Archived from the original on October 12, 2016. Retrieved July 21, 2016.
  25. ^ Beaudette, Matt (February 21, 2014). "Why Is Most DLC Sub-Par?". Hardcore Gamer. Archived from the original on August 19, 2016. Retrieved July 21, 2016.
  26. ^ Frank, Allegra (July v, 2016). "Carmine Dead Redemption will finally exist backward compatible with Xbox One". Polygon. Vocalism Media. Archived from the original on July 5, 2016. Retrieved July 5, 2016.
  27. ^ Frank, Allegra (July viii, 2016). "Is Red Dead Redemption whatever better on Xbox 1?". Polygon. Archived from the original on July 11, 2016. Retrieved July 12, 2016.
  28. ^ Morgan, Thomas (April 4, 2018). "Xbox One Ten's 4K Cherry Dead Redemption looks sensational". Eurogamer. Archived from the original on April xiii, 2018. Retrieved Feb 21, 2021.
  29. ^ Sarkar, Samit (September 15, 2020). "Here's how the Xbox Serial S and Series X will handle backward compatibility". Polygon. Vocalism Media. Archived from the original on Nov 10, 2021. Retrieved February 21, 2021.
  30. ^ Sarkar, Samit (November 30, 2016). "Play Cerise Expressionless Redemption on PS4 and PC next calendar week, thanks to PS Now". Polygon. Vox Media. Archived from the original on Nov 30, 2016. Retrieved May thirty, 2020.

External links [edit]

  • Official website Edit this at Wikidata

Source: https://en.wikipedia.org/wiki/Undead_Nightmare

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